I’d intended to at LEAST post something silly on here every day, and if I ever had anything of interest, I’d throw that in, too. However, never having any interesting things, and apparently completely spacing on the silly, my blog has gotten dusty. Here’s the latest silliness:
Dear Splinter Cell: Conviction – I Love You, Just Not in THAT Way
April 28th, 2010
Seth
Splinter Cell: Conviction is exceptionally fun.
I had a blast playing the single-player mode, finding out about Sam Fisher’s latest adventure and the trouble he faced, saving the world and learning about the mystery of his daughter’s death. It was exciting, well-written and compelling. In fact, this might have been the most connected emotionally I’ve been to Sam. Like a TV show or movie series you’ve watched for years, Sam & I had been through a lot together, and as the story unfolded, I was taken along for the ride. I think Michael Ironside and the writers should be given giant raises for their work throughout the series.
I have a ton of fun playing the multiplayer co-operative modes, both the prologue to Sam’s story and the Deniable Ops, bite-size chunks adventures, featuring new-on-the-scene Archer & Kestrel.
The graphics are good. The sound is good, other than Michael Ironside’s tinny-sounding voice clips this game. He normally has such a more commanding voice in these games, in the same vein as James Earl Jones. It just seems like something is off there (bad mixing, weird recording, etc).
I have always loved the Splinter Cell games, since the demo disc that Toys R Us handed out before the first game’s release nearly ten years ago. Since playing that, I’ve never seen a game series get my attention or get me so immersed in the gameplay and storytelling as the Splinter Cell franchise.
I played each of them repeatedly, honing my skills until I could get through each game rarely, if ever, getting detected. I took pride in my ability to assess a situation and come up with the best possible course of action for either eliminating or avoiding any opposing force. I don’t know that I’d set any records with my gameplay, but I was proud of my skills.
This is what Splinter Cell: Conviction takes away from me: my pride.
Playing Conviction requires a totally different skillset, a “run & gun” style more akin to Gears of War or Rainbow Six (which isn’t such a far stretch, seeing as how Maxime Beland, the game’s Creative Director, came over from the R6V team). However, in an added twist that neither of those games even have, you can, at most points in the game, see through walls and mark bad guys with a little flag. At that point, if you’ve earned an “execute token”, you can barge into the room, hit just one button, and automatically shoot and kill anyone you’ve flagged, up to three at a time (four, if you’ve upgraded a particular weapon).
No longer do I have to lurk in the shadows, watch enemy patrol routes, spot weaknesses in their defense and exploit them. Now, I can just flag a few baddies from another room, bust in and hit the “win button”.
There’s a making-of video on Xbox Live and floating around the internet that has one of the most perplexing quotes I’d ever heard from a developer. Sean Stanek, the game’s Scripted Events Director, said, “I love the old Splinter Cells, but it was time to kinda do something new.” Wh…WHAT? He likes them, so it’s time to change them? What sort of message does that send to the fans? “We know you like this… but we don’t care.”
What I hope is that this was a hiccup, a misstep on their adventure to making the next great Splinter Cell game. While very fun in its own way, it doesn’t fit the genre I’d grown accustomed to and respected for this last third of my life. Perhaps Ubisoft will see that though there’s no denying a group of gamers who require simpler, easier-to-master experiences, Splinter Cell fans aren’t part of that group.
I am a gamer who enjoys challenge, complexity and critical-thinking in some of my video games. I understand the casual gamer is an appealing audience as well, and they can have most any other franchise they want. Just don’t give them my Splinter Cell.
The Sense of Right Alliance
April 1st, 2010
Seth This is a ragtag group of heroes, assembled by their similar positions on morality. The ones on the ends are my favorites.
I’ll Miss You, Tuesday
March 26th, 2010
Seth
Since I was 18, I had a little goofy black cat named Tuesday. I got her from a house on the west side when my landlords at the time told me I couldn’t get a dog. Then they threw in, “You can get a cat, though, if you want!”
My roommate, Greg, was gone for the summer, so I was alone in the house. I used to drive to clear my head, or to just think sometimes (back when gas was cheap) and that’s what I did this one Saturday. I saw a sign for free kittens, and without even knowing if I was going to take one, I stopped in. As I was talking to the family, one little black kitten climbed my jeans leg with her little needle claws, and when she reached my knee, she let out a little beep. I immediately fell in love.
I have no idea how I came up with her name. As we were driving home, she kept climbing up on my head, wanting to wrestle. Somehow, I said “Tuesday” once while getting her off of me, and I liked it and it stuck. I didn’t get her on a Tuesday, she was born on Easter 1998.
Since then, she’s been the PERFECT cat. She comes when she’s called, she doesn’t scratch much, and she doesn’t mess with wires (which is a good thing in my apartment).
This Christmas Eve, I noticed a little lump on her shoulder. I took her to the vet after I noticed it larger a week later. The vet said it was bad news; an aggressive cancer that he’d seen very little success in treating. He said the best thing I could do was to watch her “Three A’s”; appetite, activity and attitude. He thought she’d make it weeks, maybe months. She made it out another six weeks or so, but then the tumor got to be too much for her, and it made it hard for her to move around, and caused her to limp.
I made the decision to end her suffering after spending some quality time with her for a few days. It was a tough decision, but I didn’t want to be selfish, keeping her around as her tumor killed her, just so I wouldn’t be lonely at home.
She would have turned 12 on April 12th. I will miss her very much.
Splinter Cell: Conviction Demo Impressions
March 18th, 2010
Seth Being a die-hard Splinter Cell fan, this was an immediate download for me. It was also years-worth of waiting, hype, delays and more, so when I played the demo, I had lots of expectations.
First off, the overall tone IS Splinter Cell, including the mood, writing, music, acting, etc. I so far very much like the projection-style flashbacks and objectives. It’s an interesting story-telling device I’ve never seen in a game. The levels still seem dark, grimy and very tangible.
Sam is voiced again by Michael Ironside, who, in my opinion, is making it nearly IMPOSSIBLE to create a movie around Sam, since I don’t think there’s an actor around that could do that role justice.
I’m having trouble with a part of it, and I’m not sure whether it’s the gameplay or the control scheme. I don’t mind the game moving in a different direction, since the plot is so different from the other games, but I’m very uneasy playing it, which I haven’t been since the FIRST Splinter Cell. Sam’s moves haven’t changed for four straight games, so in trying to make Sam do some familiar things, like drawing his gun, or taking cover, I end up throwing a grenade or reloading my gun. There’s always a learning curve to games like this, so it’s no big deal that I can’t IMMEDIATELY do what I want. That happens with almost all games… except Splinter Cells, until now.
So I’m going to give it several more playthroughs to familiarize myself with the controls, and try and unlearn, or at least repress, my normal thought process of controlling Sam. I’m looking VERY forward to the story and the co-op, so I can’t WAIT to get my hands on the full thing next month, and until then will practice up on this demo.
Fun Weekend Ahead, Blu-Ray Musings & Misplaced Backsides
March 12th, 2010
Seth I’m excited for this week to be done, and the weekend to begin. Angie & I will be having a nice hybrid out/in date, Canyon is debuting in “Sweeney Todd” at North High School all weekend (which I’ll catch Sunday’s matinee), and I have a PlayStation 3 to dink around with.
It looks like my sister is getting closer and closer to an adventure in NYC. If she does, I’m going to try to maybe have a weekend out there with her, if it can work out.
I want to try and rent 2012 on Blu-Ray, because I’ve heard that it will make great eye candy. Any other Blu-Ray recommendations? I own ONE right now, Halo Legends, but since a lot of it is hand-drawn animation, I’m afraid I didn’t get the best demo for my new setup.
I leave you with this parting thought…
Kiss From a Rose, With a New Twist
March 11th, 2010
Seth I’ve always liked this song for some reason. I remember the summer of 1995. I had my first “real” job, waiting tables for the lunch crowd at The Crazy Tomato, then heading to “West Side Story” rehearsal. My car had no air conditioning, so after driving in the late afternoon heat, I’d get to practice looking like I’d just finished swimming. This song was on what might have been the most memorable mixed tape I’ve ever had. It had Seal’s ‘Kiss from a Rose’ on it, so every time I hear that song, I think of that dorky summer.
In YouTube surfing, I came across this little kid TEARING UP THE GUITAR with this version.
James Brown Celebrity Hot Tub
March 4th, 2010
Seth This is one of my favorite SNL clips ever. I wasn’t even old enough to watch the show when this came out, but seeing it as a teenager, I wish ALL SNL skits were as random and funny as this.
Since it autoplays, I’ve decided to only make it available after the jump, so click beyond if you want to watch it…



