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	<title>sethcheek.com &#187; Xbox</title>
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	<link>http://www.sethcheek.com/blog</link>
	<description>Seth Cheek&#039;s Website</description>
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		<title>Kinect hacked to build 3D &#8220;holographic&#8221; video</title>
		<link>http://www.sethcheek.com/blog/2010/11/16/kinect-hacked-to-build-3d-holographic-video/</link>
		<comments>http://www.sethcheek.com/blog/2010/11/16/kinect-hacked-to-build-3d-holographic-video/#comments</comments>
		<pubDate>Wed, 17 Nov 2010 04:14:34 +0000</pubDate>
		<dc:creator>Seth</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Tech]]></category>
		<category><![CDATA[Xbox]]></category>

		<guid isPermaLink="false">http://www.sethcheek.com/blog/2010/11/16/kinect-hacked-to-build-3d-holographic-video/</guid>
		<description><![CDATA[This is really cool.&#160; Just about as soon as this thing came out, people began tweaking and manipulating what this thing can do.&#160; This is so far the coolest thing I’ve seen with it so far.&#160; It’s a bit strange at the beginning, but give it about 45 seconds or so…]]></description>
			<content:encoded><![CDATA[<p>This is really cool.&#160; Just about as soon as this thing came out, people began tweaking and manipulating what this thing can do.&#160; This is so far the coolest thing I’ve seen with it so far.&#160; It’s a bit strange at the beginning, but give it about 45 seconds or so…</p>
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		<slash:comments>0</slash:comments>
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		<title>Fable III&#8217;s Dog Suit is cheap, then expensive</title>
		<link>http://www.sethcheek.com/blog/2010/10/26/fable-iiis-dog-suit-is-cheap-then-expensive/</link>
		<comments>http://www.sethcheek.com/blog/2010/10/26/fable-iiis-dog-suit-is-cheap-then-expensive/#comments</comments>
		<pubDate>Tue, 26 Oct 2010 21:30:52 +0000</pubDate>
		<dc:creator>Seth</dc:creator>
				<category><![CDATA[Funny]]></category>
		<category><![CDATA[Xbox]]></category>

		<guid isPermaLink="false">http://www.sethcheek.com/blog/2010/10/26/fable-iiis-dog-suit-is-cheap-then-expensive/</guid>
		<description><![CDATA[Man, this was weird.&#160; I logged into Fable III this morning to play a little, and I went into the store.&#160; “Ooh, a dog suit!&#160; That looks like the chicken suit from the last one!&#160; I wonder how much that is,” I thought.&#160; Then it got weird. I selected it, and it showed me this: [...]]]></description>
			<content:encoded><![CDATA[<p>Man, this was weird.&#160; I logged into Fable III this morning to play a little, and I went into the store.&#160; </p>
<p>“Ooh, a dog suit!&#160; That looks like the chicken suit from the last one!&#160; I wonder how much that is,” I thought.&#160; Then it got weird.</p>
<p>I selected it, and it showed me this:</p>
<p><a href="http://www.sethcheek.com/blog/wp-content/uploads/2010/10/minusone_wide.jpg"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="minusone_wide" border="0" alt="minusone_wide" src="http://www.sethcheek.com/blog/wp-content/uploads/2010/10/minusone_wide_thumb.jpg" width="575" height="431" /></a> </p>
<p>One Microsoft Point.. I’m ON IT!&#160; …wait, what?</p>
<p><a href="http://www.sethcheek.com/blog/wp-content/uploads/2010/10/minusone_close.jpg"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="minusone_close" border="0" alt="minusone_close" src="http://www.sethcheek.com/blog/wp-content/uploads/2010/10/minusone_close_thumb.jpg" width="575" height="431" /></a> </p>
<p><em>Minus</em> one point?&#160; So it’s going to give <em>me</em> a point?&#160; </p>
<p>Naturally, I’m gonna do it.&#160; After clicking on “Download Now”, I got this completely bonkers error.</p>
<p><a href="http://www.sethcheek.com/blog/wp-content/uploads/2010/10/wayexpensive.jpg"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="wayexpensive" border="0" alt="wayexpensive" src="http://www.sethcheek.com/blog/wp-content/uploads/2010/10/wayexpensive_thumb.jpg" width="575" height="431" /></a> </p>
<p>I worked this out. That many Microsoft Points equates to five billion dollars, or more specifically, $5,368,709,118.</p>
<p>…that dog suit probably has fleas, anyway.</p>
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		<title>Movie shoot underway, Nov. will be costly</title>
		<link>http://www.sethcheek.com/blog/2010/10/13/movie-shoot-underway-nov-will-be-costly/</link>
		<comments>http://www.sethcheek.com/blog/2010/10/13/movie-shoot-underway-nov-will-be-costly/#comments</comments>
		<pubDate>Wed, 13 Oct 2010 22:17:28 +0000</pubDate>
		<dc:creator>Seth</dc:creator>
				<category><![CDATA[Friends]]></category>
		<category><![CDATA[Funny]]></category>
		<category><![CDATA[Movies]]></category>
		<category><![CDATA[Xbox]]></category>

		<guid isPermaLink="false">http://www.sethcheek.com/blog/2010/10/13/movie-shoot-underway-nov-will-be-costly/</guid>
		<description><![CDATA[We’ve got two days of principle photography under our belts now on the “Reality” shoot.&#160; So far, it’s been a blast.&#160; I can’t wait to see what it looks like.&#160; In two weeks, we’ll hit the ‘mansion’ and shoot the date and invasion scenes, and more.&#160; I’m fired up! I have a new IMDb photo [...]]]></description>
			<content:encoded><![CDATA[<p>We’ve got two days of principle photography under our belts now on the “<a href="http://www.realitythemovie.com" target="_blank">Reality</a>” shoot.&#160; So far, it’s been a blast.&#160; I can’t wait to see what it looks like.&#160; In two weeks, we’ll hit the ‘mansion’ and shoot the date and invasion scenes, and more.&#160; I’m fired up!</p>
<p>I have a new IMDb photo on <a href="http://www.imdb.me/sethcheek" target="_blank">my profile</a>. It’s one <a href="http://www.digitalspectrumfilms.com" target="_blank">Neil Kellen</a> took one day for me, in a panic, after realizing I had no photos to post on the “Reality” website.</p>
<p>November is going to be an expensive month, because it’s when a few different gadgets I’m wanting all come out around the same time.&#160; I’m looking forward to <a href="http://www.xbox.com/kinect" target="_blank">the Kinect</a>, the <a href="http://www.att.com/shop/wireless/devices/windowsphone.jsp" target="_blank">Samsung Focus</a> and the latest <a href="http://www.assassinscreed.com" target="_blank">Assassin’s Creed</a> game.</p>
<p>I’ve been pretty darn terrible at updating here, and think I should probably turn back to my ridiculous image posting.&#160; It always inspired me to sign in and update, so here’s today’s:</p>
<p>&#160;</p>
<p><a href="http://www.sethcheek.com/blog/wp-content/uploads/2010/10/carlofduty1990812845948256.jpg"><img style="border-bottom: 0px; border-left: 0px; display: block; float: none; margin-left: auto; border-top: 0px; margin-right: auto; border-right: 0px" title="carl-of-duty-19908-1284594825-6" border="0" alt="carl-of-duty-19908-1284594825-6" src="http://www.sethcheek.com/blog/wp-content/uploads/2010/10/carlofduty1990812845948256_thumb.jpg" width="418" height="480" /></a></p>
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		<slash:comments>3</slash:comments>
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		<title>Dear Splinter Cell: Conviction &#8211; I Love You, Just Not in THAT Way</title>
		<link>http://www.sethcheek.com/blog/2010/04/28/dear-splinter-cell-conviction-i-love-you-just-not-in-that-way/</link>
		<comments>http://www.sethcheek.com/blog/2010/04/28/dear-splinter-cell-conviction-i-love-you-just-not-in-that-way/#comments</comments>
		<pubDate>Wed, 28 Apr 2010 20:58:21 +0000</pubDate>
		<dc:creator>Seth</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Rant]]></category>
		<category><![CDATA[Xbox]]></category>

		<guid isPermaLink="false">http://www.sethcheek.com/blog/2010/04/28/dear-splinter-cell-conviction-i-love-you-just-not-in-that-way/</guid>
		<description><![CDATA[Splinter Cell: Conviction is exceptionally fun. I had a blast playing the single-player mode, finding out about Sam Fisher’s latest adventure and the trouble he faced, saving the world and learning about the mystery of his daughter’s death.&#160; It was exciting, well-written and compelling.&#160; In fact, this might have been the most connected emotionally I’ve [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.sethcheek.com/blog/wp-content/uploads/2010/04/samsadcopy.jpg"><img style="border-right-width: 0px; margin: 0px 0px 0px 5px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="samsad copy" border="0" alt="samsad copy" align="right" src="http://www.sethcheek.com/blog/wp-content/uploads/2010/04/samsadcopy_thumb.jpg" width="160" height="200" /></a> <a href="http://www.splintercell.com" target="_blank">Splinter Cell: Conviction</a> is exceptionally fun.</p>
<p>I had a blast playing the single-player mode, finding out about Sam Fisher’s latest adventure and the trouble he faced, saving the world and learning about the mystery of his daughter’s death.&#160; It was exciting, well-written and compelling.&#160; In fact, this might have been the most connected emotionally I’ve been to Sam.&#160; Like a TV show or movie series you’ve watched for years, Sam &amp; I had been through a lot together, and as the story unfolded, I was taken along for the ride.&#160; I think <a href="http://www.imdb.com/name/nm0000461/" target="_blank">Michael Ironside</a> and the writers should be given giant raises for their work throughout the series.</p>
<p>I have a ton of fun playing the multiplayer co-operative modes, both the prologue to Sam’s story and the Deniable Ops, bite-size chunks adventures, featuring new-on-the-scene Archer &amp; Kestrel.</p>
<p>The graphics are good.&#160; The sound is good, other than Michael Ironside’s tinny-sounding voice clips this game.&#160; He normally has such a more commanding voice in these games, in the same vein as James Earl Jones.&#160; It just seems like something is off there (bad mixing, weird recording, etc).</p>
<p>I have always loved the Splinter Cell games, since the demo disc that Toys R Us handed out before the first game’s release nearly ten years ago.&#160; Since playing that, I’ve never seen a game series get my attention or get me so immersed in the gameplay and storytelling as the Splinter Cell franchise.&#160; </p>
<p>I played each of them repeatedly, honing my skills until I could get through each game rarely, if ever, getting detected.&#160; I took pride in my ability to assess a situation and come up with the best possible course of action for either eliminating or avoiding any opposing force.&#160; I don’t know that I’d set any records with my gameplay, but I was proud of my skills.&#160; </p>
<p>This is what Splinter Cell: Conviction takes away from me:&#160; my pride.</p>
<p>Playing Conviction requires a totally different skillset, a “run &amp; gun” style more akin to Gears of War or Rainbow Six (which isn’t such a far stretch, seeing as how Maxime Beland, the game’s Creative Director, came over from the R6V team).&#160; However, in an added twist that neither of those games even have, you can, at most points in the game, see through walls and mark bad guys with a little flag.&#160; At that point, if you’ve earned an “execute token”, you can barge into the room, hit just one button, and automatically shoot and kill anyone you’ve flagged, up to three at a time (four, if you’ve upgraded a particular weapon).</p>
<p>No longer do I have to lurk in the shadows, watch enemy patrol routes, spot weaknesses in their defense and exploit them.&#160; Now, I can just flag a few baddies from another room, bust in and hit the “win button”.</p>
<p>There’s a making-of video on Xbox Live and floating around the internet that has one of the most perplexing quotes I’d ever heard from a developer.&#160; Sean Stanek, the game’s Scripted Events Director, said, “I <em>love</em> the old Splinter Cells, but it was time to kinda do something new.”&#160; Wh…WHAT?&#160; He likes them, so it’s time to change them?&#160; What sort of message does that send to the fans?&#160; “We know you like this… but we don’t care.”</p>
<p>What I hope is that this was a hiccup, a misstep on their adventure to making the <em>next</em> great Splinter Cell game.&#160; While very fun in its own way, it doesn’t fit the genre I’d grown accustomed to and respected for this last third of my life.&#160; Perhaps Ubisoft will see that though there’s no denying a group of gamers who require simpler, easier-to-master experiences, Splinter Cell fans <em>aren’t</em> part of that group.</p>
<p>I am a gamer who enjoys challenge, complexity and critical-thinking in some of my video games.&#160; I understand the casual gamer is an appealing audience as well, and they can have most any other franchise they want.&#160; Just don’t give them my Splinter Cell.</p>
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		<title>Splinter Cell: Conviction Demo Impressions</title>
		<link>http://www.sethcheek.com/blog/2010/03/18/splinter-cell-conviction-demo-impressions/</link>
		<comments>http://www.sethcheek.com/blog/2010/03/18/splinter-cell-conviction-demo-impressions/#comments</comments>
		<pubDate>Thu, 18 Mar 2010 19:32:31 +0000</pubDate>
		<dc:creator>Seth</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Xbox]]></category>

		<guid isPermaLink="false">http://www.sethcheek.com/blog/2010/03/18/splinter-cell-conviction-demo-impressions/</guid>
		<description><![CDATA[Being a die-hard Splinter Cell fan, this was an immediate download for me.&#160; It was also years-worth of waiting, hype, delays and more, so when I played the demo, I had lots of expectations. First off, the overall tone IS Splinter Cell, including the mood, writing, music, acting, etc.&#160; I so far very much like [...]]]></description>
			<content:encoded><![CDATA[<p>Being a die-hard Splinter Cell fan, this was an immediate download for me.&#160; It was also years-worth of waiting, hype, delays and more, so when I played the demo, I had lots of expectations.</p>
<p>First off, the overall tone IS Splinter Cell, including the mood, writing, music, acting, etc.&#160; I so far very much like the projection-style flashbacks and objectives.&#160; It’s an interesting story-telling device I’ve never seen in a game.&#160; The levels still seem dark, grimy and very tangible.</p>
<p>Sam is voiced again by Michael Ironside, who, in my opinion, is making it nearly IMPOSSIBLE to create a movie around Sam, since I don’t think there’s an actor around that could do that role justice.</p>
<p><a href="http://www.sethcheek.com/blog/wp-content/uploads/2010/03/splintercell03xwidecommunity2.jpg"><img style="border-bottom: 0px; border-left: 0px; margin: 0px auto; display: block; float: none; border-top: 0px; border-right: 0px" title="splinter-cell03x-wide-community" border="0" alt="splinter-cell03x-wide-community" src="http://www.sethcheek.com/blog/wp-content/uploads/2010/03/splintercell03xwidecommunity_thumb.jpg" width="525" height="304" /></a><a href="http://www.sethcheek.com/blog/wp-content/uploads/2010/03/splintercell03xwidecommunity3.jpg"></a></p>
<p>I’m having trouble with a part of it, and I’m not sure whether it’s the gameplay or the control scheme.&#160; I don’t mind the game moving in a different direction, since the plot is so different from the other games, but I’m very uneasy playing it, which I haven’t been since the FIRST Splinter Cell.&#160; Sam’s moves haven’t changed for four straight games, so in trying to make Sam do some familiar things, like drawing his gun, or taking cover, I end up throwing a grenade or reloading my gun.&#160; There’s always a learning curve to games like this, so it’s no big deal that I can’t IMMEDIATELY do what I want.&#160; That happens with almost all games… except Splinter Cells, until now.</p>
<p>So I’m going to give it several more playthroughs to familiarize myself with the controls, and try and unlearn, or at least repress, my normal thought process of controlling Sam.&#160; I’m looking VERY forward to the story and the co-op, so I can’t WAIT to get my hands on the full thing next month, and until then will practice up on this demo.</p>
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		<slash:comments>2</slash:comments>
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		<title>Learning the Ropes, Halo-Style</title>
		<link>http://www.sethcheek.com/blog/2009/09/11/learning-the-ropes-halo-style/</link>
		<comments>http://www.sethcheek.com/blog/2009/09/11/learning-the-ropes-halo-style/#comments</comments>
		<pubDate>Fri, 11 Sep 2009 22:00:06 +0000</pubDate>
		<dc:creator>Seth</dc:creator>
				<category><![CDATA[Family]]></category>
		<category><![CDATA[Funny]]></category>
		<category><![CDATA[Xbox]]></category>

		<guid isPermaLink="false">http://www.sethcheek.com/blog/?p=404</guid>
		<description><![CDATA[Darren, Chris and I recently played a round of Halo 3.  Darren, being a beginner, was dropped frequently as he learned the weapons, the vehicles and the controls altogether.   The next night, he decided to cut a musical montage of his more interesting deaths, which I begged him to let me upload and share. It&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.darrengibson.org/" target="_blank">Darren</a>, <a href="http://www.ckohler.net" target="_blank">Chris</a> and I recently played a round of Halo 3.  Darren, being a beginner, was dropped frequently as he learned the weapons, the vehicles and the controls altogether.   The next night, he decided to cut a musical montage of his more interesting deaths, which I begged him to let me upload and share.  It&#8217;s attached below.  Enjoy! </p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="600" height="360" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/6utpE4MYZXA&amp;hl=en&amp;fs=1&amp;color1=0x2b405b&amp;color2=0x6b8ab6" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="600" height="360" src="http://www.youtube.com/v/6utpE4MYZXA&amp;hl=en&amp;fs=1&amp;color1=0x2b405b&amp;color2=0x6b8ab6" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
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		<title>Money for&#8230; Nothing</title>
		<link>http://www.sethcheek.com/blog/2009/08/11/money-for-nothing/</link>
		<comments>http://www.sethcheek.com/blog/2009/08/11/money-for-nothing/#comments</comments>
		<pubDate>Tue, 11 Aug 2009 16:35:30 +0000</pubDate>
		<dc:creator>Seth</dc:creator>
				<category><![CDATA[Xbox]]></category>

		<guid isPermaLink="false">http://www.sethcheek.com/blog/2009/08/11/money-for-nothing/</guid>
		<description><![CDATA[I just paid $5 for virtually nothing.&#160; It makes my avatar look cool.&#160; It’s a developer/publisher I’m happy to support with my dollars, but it’s something I can’t really ever interact with, just display. I paid for an outfit to make my Xbox Live avatar look like a character from a game series I like; [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.sethcheek.com/blog/wp-content/uploads/2009/08/avatarbody.png"><img style="border-bottom: 0px; border-left: 0px; display: inline; margin-left: 0px; border-top: 0px; margin-right: 0px; border-right: 0px" title="avatar-body" border="0" alt="avatar-body" align="right" src="http://www.sethcheek.com/blog/wp-content/uploads/2009/08/avatarbody-thumb.png" width="120" height="240" /></a>I just paid $5 for virtually nothing.&#160; It makes my avatar look cool.&#160; It’s a developer/publisher I’m happy to support with my dollars, but it’s something I can’t really ever interact with, just display.</p>
<p>I paid for an outfit to make my Xbox Live avatar look like a character from a game series I like; <a href="http://www.splintercell.com">Splinter Cell</a>.&#160; It wasn’t TOO bad a deal in the grand scheme of things, because I had $7 in free Microsoft Points <a href="http://www.sethcheek.com/blog/wp-content/uploads/2009/08/picture390.jpg"><img style="border-bottom: 0px; border-left: 0px; margin: 10px 10px 0px 0px; display: inline; border-top: 0px; border-right: 0px" title="Picture390" border="0" alt="Picture390" align="left" src="http://www.sethcheek.com/blog/wp-content/uploads/2009/08/picture390-thumb.jpg" width="180" height="240" /></a>(Microsoft’s virtual currency used to buy Xbox and Zune purchases) from buying shampoo and stuff from Target over the weekend. </p>
<p> I have no tangible media on which this content is sitting.&#160; If Xbox Live’s servers break, I cannot access what I purchased.&#160; In essence, I purchased a <em>license</em> for it, which I’m granted if Xbox Live’s servers are functioning properly (which to their credit is VERY reliable, barring last winter’s complete meltdown).</p>
<p>The concept of it is just blowing my mind as I sit here thinking about it.&#160; Perhaps a nice thing about it is that the money I’ve spent on this content license is going to the developer, who in turn could make a potentially stronger product with my money.</p>
<p>I wish more things would do this promotion, like ‘Buy a Big Mac, get $1 in MS Points’. I know it’d only appeal to a limited market, but I’d wager they’d still draw that specific crowd out to make a lot of money.&#160; </p>
<p>If you play Xbox, how much virtual money do you estimate you’ve spent on the service over the years?&#160; Is there a way to tell?</p>
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		<title>Now I Want to Get Back into GTA</title>
		<link>http://www.sethcheek.com/blog/2009/07/27/now-i-want-to-get-back-into-gta/</link>
		<comments>http://www.sethcheek.com/blog/2009/07/27/now-i-want-to-get-back-into-gta/#comments</comments>
		<pubDate>Mon, 27 Jul 2009 15:47:49 +0000</pubDate>
		<dc:creator>Seth</dc:creator>
				<category><![CDATA[Funny]]></category>
		<category><![CDATA[Xbox]]></category>

		<guid isPermaLink="false">http://www.sethcheek.com/blog/2009/07/27/now-i-want-to-get-back-into-gta/</guid>
		<description><![CDATA[I’ve seen several of these before, but this one had me laughing out loud several times.&#160; It makes me want to get back into the game to screw around more.]]></description>
			<content:encoded><![CDATA[<p align="left">I’ve seen several of these before, but this one had me laughing out loud several times.&#160; It makes me want to get back into the game to screw around more.</p>
<p align="center"><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/iWGc76W6Vzo&amp;hl=en&amp;fs=1&amp;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/iWGc76W6Vzo&amp;hl=en&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></p>
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		<title>&#8220;X-Men Origins: Wolverine&#8221;, A Surprise on Two Fronts</title>
		<link>http://www.sethcheek.com/blog/2009/05/05/x-men-origins-wolverine-a-surprise-on-two-fronts/</link>
		<comments>http://www.sethcheek.com/blog/2009/05/05/x-men-origins-wolverine-a-surprise-on-two-fronts/#comments</comments>
		<pubDate>Tue, 05 May 2009 18:30:34 +0000</pubDate>
		<dc:creator>Seth</dc:creator>
				<category><![CDATA[Movies]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Xbox]]></category>

		<guid isPermaLink="false">http://www.sethcheek.com/blog/2009/05/05/x-men-origins-wolverine-a-surprise-on-two-fronts/</guid>
		<description><![CDATA[I’ll start out by saying that I never watched the leaked “work print” of the movie that came out several weeks ago, which seems to be the source of most of the trash talk, since it was only released four days ago (from posting this).&#160; After hearing all the negativity, I had pretty low expectations [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.sethcheek.com/blog/wp-content/uploads/2009/05/wolverineposter500x740.jpg"><img title="wolverine-poster-500x740" style="border-right: 0px; border-top: 0px; display: inline; margin: 0px 0px 0px 10px; border-left: 0px; border-bottom: 0px" height="240" alt="wolverine-poster-500x740" src="http://www.sethcheek.com/blog/wp-content/uploads/2009/05/wolverineposter500x740-thumb.jpg" width="162" align="right" border="0" /></a> I’ll start out by saying that I never watched the leaked “work print” of the movie that came out several weeks ago, which seems to be the source of most of the trash talk, since it was only released four days ago (from posting this).&#160; After hearing all the negativity, I had pretty low expectations about the movie, but I thought, even if the movie around him is bad, Hugh Jackman as Wolverine would still be fun.</p>
<p><em>By the way, I’ll keep try and keep this as spoiler-free as any trailer you’ve already seen.</em>&#160; </p>
<p><a href="http://www.imdb.com/title/tt0458525/">This movie</a> ended up being somewhere around the <a href="http://www.imdb.com/title/tt0120903/">first X-Men movie</a>, not quite to <a href="http://www.imdb.com/title/tt0290334/">X-Men 2</a> level, but far better than <a href="http://www.imdb.com/title/tt0376994/">the third movie</a>.&#160; Like I thought, Hugh Jackman was good, but some of the story around him was equally good.&#160; There is MUCH creative license with his origin. Had this been Spider-Man they were dinking with, I probably would have been more critical.&#160; However, with Wolverine’s past, so much of it has been muddled with false memories, amnesia, his healing factor “healing” his brain from painful memories, brainwashing and so forth, that it’s hard to definitively nail down his past, even IN the comics.</p>
<p>It pretty action-packed, with a few slowdown parts to show that Wolverine has a heart.&#160; That may be another sticking point with die-hards.&#160; He seems to be VERY sympathetic in this movie (and the following ones).&#160; From what I’ve read in the comics through the 80’s and 90’s, Wolverine was more apathetic and self-centered than this, but I understand that you’ve got to care about the guy.&#160; Otherwise, why would some of your audience watch the movie?</p>
<p>The weakest part, as I’ve discussed with some other people familiar with the source material, is the expendability of some of the complimentary characters.&#160; From what I’d read, Gambit was an afterthought added by the writers after realizing that they’ve skipped him in three movies already, and the fans wanted to see him.&#160; But unless there’s some director’s cut, he’s SEVERELY underused, using his kinetic power MAYBE twice, never his hypnosis, and otherwise just being really good at fighting with a staff.</p>
<p>The weakest part of the entire storyline, and what I’m betting is the most upsetting to the fans, is what they do with Deadpool.&#160; It’s very weak, and I wish they’d just created a new character to do what he does, but instead, I suppose for name recognition, they pulled in Deadpool.&#160; The only positive of that is that it doesn’t take up much time in the story.</p>
<p>Overall, I think the movie was as fun to watch as its predecessors, and don’t understand all the bad press it’s getting.</p>
<p><a href="http://www.sethcheek.com/blog/wp-content/uploads/2009/05/1029049-height370-width560.jpg"><img title="1029049_height370_width560" style="border-right: 0px; border-top: 0px; display: inline; margin: 0px 10px 0px 0px; border-left: 0px; border-bottom: 0px" height="135" alt="1029049_height370_width560" src="http://www.sethcheek.com/blog/wp-content/uploads/2009/05/1029049-height370-width560-thumb.jpg" width="240" align="left" border="0" /></a> </p>
<p>Now, the second, bigger surprise was the game of the same name.&#160; <a href="http://www.uncaged.com/">This game</a> is incredible.&#160; It’s not the same as many other movie tie-in titles, rushed out the door to make sure it’s there for kids to buy as soon as they leave the theater.&#160; This game is a Wolverine game, that just happens to have some ties to the movie.&#160; </p>
<p>In an interview with Major Nelson, Don Vondrak with <a href="http://www.ravensoft.com/">Raven Software</a>’s explained that after doing Marvel: Ultimate Alliance, they wanted to make a mature Wolverine game, and it wasn’t until a way into development that they were approached for movie tie-in themes.&#160; The game, which was already very violent, could have some tweaks made to the plot, and they could continue making the game they wanted to make.</p>
<p>Then, in another bit of rare game development, Vondrak said the game had been wrapped up in December of 2007, but after the movie was delayed, they were given an extra 12 months of development time, which they used to polish it into exactly the game they wanted.</p>
<p>I’ve played several hours into it, and I’m TOTALLY impressed.&#160; There are already several story lines that have nothing to do with the film, so I feel like I’m really forging new ground with Wolverine.&#160; </p>
<p>Also, the game maintained the hyper-violence most suited for the character, instead of being watered down to match the tone of the movie.&#160; So you get a better sense of the Wolverine in the comics, that you’re actually leading down this cool path of his broken memories.</p>
<p>Another amazing feature of the game is this incredible physics engine they use to destroy and rebuild Wolverine’s body as he takes damage.&#160; His body can be stripped of skin, then muscle, then down to just bone.&#160; Then, it will slowly rebuild itself as you watch.&#160; It’s REALLY fun to experiment with.&#160; At one point, I had taken a shotgun blast to the head.&#160; Half of Wolverine’s face was gone, and just his metal skeleton showed through, but slowly, muscle tissue regenerated over it, then skin, then hair.&#160; It was WILD.</p>
<p>I really liked both, so it was a good weekend for geekery.</p>
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		<title>Good Game Trailers II</title>
		<link>http://www.sethcheek.com/blog/2009/04/27/good-game-trailers-ii/</link>
		<comments>http://www.sethcheek.com/blog/2009/04/27/good-game-trailers-ii/#comments</comments>
		<pubDate>Mon, 27 Apr 2009 16:27:43 +0000</pubDate>
		<dc:creator>Seth</dc:creator>
				<category><![CDATA[Music]]></category>
		<category><![CDATA[Xbox]]></category>

		<guid isPermaLink="false">http://www.sethcheek.com/blog/2009/04/27/good-game-trailers-ii/</guid>
		<description><![CDATA[I apparently like game trailers with interesting music choices, like in my first post like this.&#160; This is an old one, but now, after starting watching House, I remembered this one.&#160; If you know the show, you’ll probably know why. Do you like this one?&#160; What trailers stick with you?]]></description>
			<content:encoded><![CDATA[<p>I apparently like game trailers with interesting music choices, like in my first <a href="http://www.sethcheek.com/blog/2009/01/14/good-game-trailers/">post like this</a>.&#160; This is an old one, but now, after starting watching House, I remembered this one.&#160; If you know the show, you’ll probably know why.</p>
<p align="center"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="372"><param name="allowScriptAccess" value="sameDomain" /><param name="allowFullScreen" value="true" /><param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=27924" /><param name="quality" value="high" /><embed src="http://www.gametrailers.com/remote_wrap.php?mid=27924" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" height="372"></embed></object></p>
<p>Do you like this one?&#160; What trailers stick with you?</p>
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